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Advanced [show]


Tim Browning, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear violet clothing when he does not wear armor. He is muscular with a powerful set of arms. His hair is long and chestnut with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.

History: Tim was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Ugly, Shy, Selfish. Bonds: Job, Has a crush, Family. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Tim Browning, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)15 (+2) 9 (-1)8 (-1)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Frederick Merton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He sports a long brown beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Frederick's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Merton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Solomon Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries clubs. His hair is silver and curly. His hazel eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Spy. He now mingles about in high society.

Motivation: Money/treasure; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Spy

Voice: Stutters

Attributes [hide]

Solomon Hayhurst, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)7 (-2) 15 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Violet garnet (200 gp). Lapis lazuli (14 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rolf Tenley, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with black stripes complete with hood. He has a penchant for wearing a ring with an oversized jet on his left hand. He has wavy brown hair. He has a dull look in his violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Rolf's homeland. Rolf decided to take the middle way and become a bodyguard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Bonds: Rich, Nature, Adventurer, Immigrant. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Tenley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Fiery yellow corundum (700 gp). Carnelian (70 gp). Chrysoprase (70 gp). 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light white in addition to tight pants. He wears a wide-brimmed hat to cover his moderate length red hair. His brown eyes peer out from beneath his wide-brimmed white hat.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 6 years old his parents immigrated from the west. He married young, but lost his spouse to gnolls. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Immigrant, Enemies, Family. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Ernest Lindsey, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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