Alex Fulton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses like a well dressed Barkeep does. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are hazel and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Alex was raised in a hard working conservative environment. He worked as a nervous Barkeep and found it very stressful. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor.
Ideals: Athletic, Impeccable, Optimist. Bonds: Job, In love. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2200 sp.
Lewis Warwick, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a necromancer, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Lewis was born on a far eastern island where he grew up under the tutelage of his father, an expert Soapmaker. He left for the east, certain he would find work there.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Professionalism. Flaws: Impulsive. Bonds: Mentor, Immigrant, Adventurer. Occupation: Soapmaker
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Nicholas Watson, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is lengthy. This violet eyed northerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Ugly, Depressed, Addict. Bonds: Slave. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 8000 cp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.
Roger Atterton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in a clean white cloak covering his clean studded leather. His brown hair has been sun bleached extensively. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Antagonistic, Disease. Bonds: Criminal record, Religious. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6
Possessions: 200 gp. 1 Tanglefoot bags. 1 Tanglefoot bags. 1 Smokesticks.
Henry Rutherford, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue cloak and cross-gartered brown stockings. His chestnut hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is a Doppelganger in disguise. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Military, Adventurer. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
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