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NPC Generator

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Advanced [show]


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy black beard and wild black hair. His eyes are likewise gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fletcher like his mother before him.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Flaws: Fearful. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Geoffrey Addington, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He dresses like a well dressed Miner does, and his gloved hand is found clutching a morningstar. His chestnut hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Miner.

Motivation: To reunite with his absent mother.

Ideals: Pacifist. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Bertram Royal, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Balimaar Tyndall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a white suit, brown shirt, and blue tie. His silver hair is long and unkept. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. His arcane abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Tyndall, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 6 (-2)6 (-2)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp).


Social Check DCs


Dean Barton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His black hair is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Dean was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Poor, Nature, Family. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Dean Barton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Henry Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Henry will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Extrovert. Bonds: Attractive, Adventurer, Mentor. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Henry Huxley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)19 (+4) 10 (+0)13 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Auran, Orc, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +0

Possessions: 38000 sp. Old masterpiece painting (500 gp). 1 Minor magic item.


Social Check DCs

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