Norman Harrington, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his blue robe and has his pickaxe always slung over his shoulder. He has styled his brown hair well, parting it to the left. His eyes are likewise violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Optimist, Extrovert, Philantrophist. Bonds: Nature, Family. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Charles Ramsey, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His red hair is knotted and matted. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he's attracted to the pc
Ideals: Philantrophist, Gifted. Bonds: Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2100 sp.
Guy Marlee, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky grey painted plate armor. His hair, while still mostly golden, has prominent grey streaks. He wears a mask on his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted, Persistence. Flaws: Racist. Bonds: Adventurer, Criminal record. Occupation: Bookbinder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Wymar Royston, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is unkempt and raggedy. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2500 sp. Carnelian (60 gp). Peridot (60 gp). 1 Masterwork Common Ranged Weapon.
Charles Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He is bristling with hidden weapons, mostly tridents and pickaxes. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.
History: He was born to a criminal king-pin and mafia family When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Ugly, Selfish. Bonds: Criminal record, Military, Poor. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Red garnet (110 gp).
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