Lewis Byron, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish auburn hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the north. He invites people to come help in his community garden.
History: He was born the only child of a wealthy merchant. Lewis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Pacifist, Philantrophist, Entrepeneur. Bonds: Adventurer. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Trey Clare, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black shirt with thin brown vertical stripes and tan pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are brown.
Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was always a brilliant, if unscrupulous mind. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is a bit of a kleptomaniac; and marry his brother to traveling adventurers
Ideals: Logical. Flaws: Insane, Impulsive. Bonds: Family, Criminal record. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Auran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Ernest Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long auburn hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2400 sp.
William Darby, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. He wears his white hair up in a very large beehive style do. He has hazel eyes and a grey hat with a violet feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them
History: Born in the west his family was never financially stable. A gifted student he started as a Cartwright, but he got bored and became a Sculptor. He has drifted from career to career and currently works as a Sculptor.
Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Poor, Job, Criminal record. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 22000 sp. 1 Minor magic item.
Manfred Blyth, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Mortician. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the north to a Mortician, Manfred learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.
Flaws: Shy, Antagonistic. Bonds: Job, Criminal record, Guardian. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
