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NPC Generator

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Advanced [show]


Dustin Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear yellow pants and tee shirts. His hair is always cut to a buzz. His fierce brown eyes like to dwell on things.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Dustin studied abroad. He was taken from his home at a very young age. He was granted arcane powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Extrovert, Gifted. Bonds: Attractive, Slave. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Dustin Ainsworth, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Roland Morton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His eyes are a pleasant gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and he is greedy

Flaws: Emotional. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Roland Morton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears just a brown suit. His blonde hair is braided into rings. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Rolf studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Philantrophist. Bonds: Nature, Family. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Rolf Tewksbury, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. 2 Acid flasks.


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is muscular with a powerful set of arms. With bright white hair and a scraggly beard. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Gerald studied abroad. He worked as a nervous Soapmaker and found it very stressful. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Gerald Marston, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp.


Social Check DCs


Heward Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He keeps his long auburn hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a wizard, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Family, Mentor. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Heward Altham, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 31000 sp.


Social Check DCs

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