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NPC Generator

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Advanced [show]


Justin Thorpe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a red suit, grey shirt, and blue tie. He wears his blonde hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with music.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Bonds: Adventurer, Criminal record, Attractive, Slave. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Justin Thorpe, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)18 (+4) 9 (-1)13 (+1)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Randal Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and grey pants. He is portly but not overly obese. He is bald on top and has large golden tufts of hair around his ears. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Navigator in town.

History: Randal was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Randal Whitby, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His long white hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Gifted. Bonds: Criminal record, Immigrant. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Barney, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His silver hair is still thick. His green eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Anselm was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Racist, Forgetful. Bonds: Attractive, Job, Adventurer. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Anselm Lancaster, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. 3 Smokesticks. 4 Tanglefoot bags.


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His green eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Shoemaker, Hugh learned a great deal about his father's area of expertise. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Athletic. Bonds: Rich, Family, Job, Criminal record, Military. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Hugh Marleigh, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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