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NPC Generator

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Advanced [show]


Godfrey Thornton, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has a small bristly mustache and wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Assassin, who enjoyed hunting, Godfrey was taken on many hunting expeditions. After coming to the age of reason, Godfrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Ideals: Passionate, Gifted. Bonds: Attractive, Criminal record, Nature. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Godfrey Thornton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)13 (+1) 15 (+2)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He sports a long golden beard, and similarly colored long hair. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and further expansion of business

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Gilbert Kelsey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp. 4 Holy water. 4 Holy water.


Social Check DCs


Hunter Ansley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He likes to wear green tank tops with grey pants. He has moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Hunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his daughter

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Military. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Hunter Ansley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)10 (+0) 10 (+0)7 (-2)
Skills Nature +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kody Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Flaws: Insomniac. Bonds: Mentor. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Kody Springfield, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)8 (-1) 12 (+1)9 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Norman Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His brown hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Professionalism, Justice, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Norman Wellington, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)9 (-1) 14 (+2)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Chrysoprase (70 gp). Zircon (70 gp). Red spinel (50 gp).


Social Check DCs

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