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NPC Generator

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Advanced [show]


Reynard Atterton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he wears a pastel armored body suit, with a simple blue line shooting up and back down. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Reynard was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Atterton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)9 (-1) 15 (+2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Interpreter uniform. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born in the east, but his parents moved at a very young age to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and many brigands want him driven away

Ideals: Artistic. Bonds: Job, Enemies, Immigrant, Religious. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Ramsay, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 6 (-2)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Milton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered sai and tarnished mace as well. His chestnut hair is cut short. His eyes are hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He became a Fisher soon after.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Depressed. Bonds: Has a crush, Rich, Job, Family. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Percival Milton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white tunic with blue highlights, and long brown pants that bunch up around his shoes. He wears a small hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Carpenter, his father struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and many illithids want him driven away

Ideals: Justice. Bonds: Immigrant, Attractive, Enemies, Poor, Criminal record. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Anselm Ryland, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Thomas Middleton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears professional attire. He has a very tight haircut. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Logical. Bonds: Attractive, Guardian, Adventurer. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Thomas Middleton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Nature +5, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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