Randal Royston, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man typically wears red cloth garments or leather armor. His hair is greying and his face has many wrinkles. This brown eyed westerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Sellsword business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Sellsword. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his absent mother; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic. Bonds: Job, Immigrant, Criminal record, Family. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. Azurite (11 gp). Peridot (20 gp). 1 Silver holy symbol. 1 Healer’s kit. 1 Good lock.
Lewis Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear black clothing when he does not wear armor. His golden hair and beard is wavy and long. His eyes are green.
Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Extrovert. Flaws: Addict, PTSD. Bonds: Attractive, Rich, Adventurer. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 10 pp.
Alex Dalton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His golden hair is long and unkept. His blue eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Weaver, who enjoyed hunting, Alex was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Adventurer like his father before him.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Religious, Nature. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp.
Ralf Stafford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His long auburn hair is drawn into a two foot long braid. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of gnolls once and for all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp.
Richard Shipley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Engraver does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the west. His childhood dream was to be a Stylist, but he was a colossal failure. He struck the Engraver job and began his own company from there.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Shy. Bonds: Job, Attractive, Poor. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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