Aldous Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn and curly. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the west, but his parents moved at a very young age to the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the west, certain he would find work there.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Gifted, Optimist. Flaws: PTSD. Bonds: In love, Immigrant. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Solomon Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He is muscular with a powerful set of arms. His brown hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He became a Jeweler soon after.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor
Flaws: Hedonist, Impulsive. Bonds: Rich, Job, Debt. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Antitoxin. 4 Tanglefoot bags. 1 Everburning torch. 3 Acid flasks.
John Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Dilettante. With a patchy chestnut beard and wild chestnut hair. He has amber eyes.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is searching for what he claims is his rightful reward.
Motivation: Regain custody of his son.
Ideals: Athletic. Flaws: Hedonist, Insane, Ugly. Bonds: Adventurer, Family. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Dean Southey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Ralf Blakeley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, red cloak. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and he wants nothing more than to rejoin the army
Flaws: Ugly, Insane, Shy, Racist. Bonds: Poor, Military. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. Silver pearl (50 gp). Brown-green garnet (50 gp). Freshwater pearl (7 gp). 1 Silk rope. 1 Simple lock.
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