Geoffrey Dryden, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his dagger always slung over his shoulder. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His brown eyes peer out from beneath his top white hat.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Richard Shelby, Male Human [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his shortspear always slung over his shoulder. He is bristling with hidden weapons, mostly shortspears and halberds. His red hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Healer, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Days after completing his studies, news broke out that his hometown was attacked by drow. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Bonds: Criminal record, Attractive, Enemies, Poor. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. Freshwater pearl (5 gp). Jasper (80 gp). 1 Buckler. 1 Chain shirt. 1 Half-Plate.
Trym Riley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His golden hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 4 years.
Motivation: Retire the richest man in the west; and wants to open a new tavern
Ideals: Joker, Entrepeneur. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Percival Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is dressed in a clean blue cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His hair is red and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the south his family was never financially stable. His childhood dream was to be a Sellsword, but he was a colossal failure. He has worked as a Roofer like his mother before him.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and balancing his hectic life and new roofer responsibilities is difficult
Flaws: Insomniac. Bonds: Slave, Job, Family, Poor. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Hubert Mori, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a penchant for wearing a ring with an oversized amber on his left hand. He is bald on top and has large red tufts of hair around his ears. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He works hard and plays hard.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He's attracted to the PC.
Flaws: Ugly, Hedonist. Bonds: Rich, Has a crush. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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