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Advanced [show]


Theodoric Milton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a blue armored body suit, with a simple violet line shooting up and back down. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: He hates giants. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Money/treasure; and his religion dominates his actions

Bonds: Attractive, Enemies, Religious, Rich. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Theodoric Milton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)7 (-2) 13 (+1)9 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Azurite (7 gp).


Social Check DCs


Percival Roscoe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. He keeps his white hair in a pixie cut. This hazel eyed northerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Percival took refuge in the old dungeon and found the beat up axe and armor he uses now. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Flaws: Antagonistic, Secretive. Bonds: Poor, Nature, Job. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Roscoe, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Livingstone, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He likes to wear ponchos typically of a light black in addition to tight pants, and his gloved hand is found clutching a longbow. His red hair is unkempt and raggedy. His eyes are a pleasant violet.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Peter was born on a far western island where he grew up under the tutelage of his mother, an expert Detective. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: To be a Shoemaker again; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Peter Livingstone, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 8 (-1)16 (+3)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Conrad Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sickle and tarnished nunchaku as well. He keeps his white hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Mortician, his mother struggled to pay the bills. Through the years after Conrad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Conrad's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Terse, Antagonistic. Bonds: Poor. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Conrad Sutton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)6 (-2) 13 (+1)11 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). A roughly beaten golden orb (120 gp).


Social Check DCs


Ernest Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is auburn and curly. His fierce gray eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Ernest Shelley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Athletics +0, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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