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NPC Generator

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Advanced [show]


Arnold Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He wears a Stetson hat to cover his moderate length black hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the north, but his parents moved at a very young age to the east. A gifted student he started as a Layabout, but he got bored and became a Gardener. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Athletic, Logical. Flaws: Sensitive. Bonds: Attractive, Immigrant, Job. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Arnold Tinley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)15 (+2) 15 (+2)13 (+1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gomory Weld, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a white tunic with tan highlights, and long brown pants that bunch up around his shoes. His white hair is singed and shortened. His eyes are a pleasant blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gomory was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has never given up on his writing dream.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Persistence, Artistic. Flaws: Ugly, Insomniac. Bonds: Criminal record, Job. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Weld, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. 1 Buckler.


Social Check DCs


Godfrey Alston, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. With bright silver hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is a Metallic Dragon in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Passionate. Bonds: Family, Adventurer, Rich, Enemies. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Godfrey Alston, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)8 (-1) 12 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp. Bloodstone (60 gp). Amber (90 gp). 1 Crowbar. 1 Simple lock.


Social Check DCs


Wymar Cooper, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a black coat over a green low-cut shirt, and a deerstalker hat upon his head. He wears his hair in dreadlocks. His blue eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: Wymar was born in the north. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Cooper, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Superior lock.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His eyes are green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Cook business at a young age. He was taken from his home at a very young age. He then took over the family business and is one of the better Cook for hire.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Bonds: Immigrant, Job, Slave. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Gerard Berkeley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp.


Social Check DCs

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