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NPC Generator

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Advanced [show]


John Coombs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, violet cloak. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

John Coombs, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Cromwell, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his yellow robe, and carries falchions. He wears a top hat to hide his balding. His fierce hazel eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Immigrant, Enemies. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Ernest Cromwell, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)6 (-2) 16 (+3)8 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears a simple grey robe with brown stripes complete with hood. His blonde hair is kept up in a ponytail inside a broad hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and doesn't want to be a dyer and was forced into it by his family

Ideals: Gifted. Flaws: Hedonist, Antagonistic, Insomniac. Bonds: Family. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Thomas Gracey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Breastplate. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Anderton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)8 (-1) 18 (+4)10 (+0)
Skills Insight +6, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Hunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean blue cloak covering his clean studded leather. He has a long auburn beard with little hanging trinkets. His eyes are gray and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: Hunter was raised in a hard working conservative environment. In his 15th year, his parents were killed by a dire rats raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Athletic, Philantrophist, Gifted. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Hornsby, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)14 (+2) 5 (-3)18 (+4)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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