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NPC Generator

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Advanced [show]


Reynard Marley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears brown leather gloves, a brown jacket, and tight pants. He has a long silver beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Sculptor, who enjoyed hunting, Reynard was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Justice, Philantrophist, Impeccable. Flaws: Shy. Bonds: Nature. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Reynard Marley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Don Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His black hair is cut jaggedly and amateurishly. He has violet eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and doesn't want to be a priest and was forced into it by his family

Ideals: Logical. Flaws: Mundane, Secretive. Bonds: Family, Rich. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Don Dumph, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 11 (+0)17 (+3)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Diggory Home, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt with thin green vertical stripes and grey pants. He has done his best to style his blonde hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Diggory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Mortician, his father struggled to pay the bills. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Antagonistic. Bonds: Attractive, Guardian, Family, Poor. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Home, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1900 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Patrick Nibley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Locksmith does. His long auburn hair is drawn into a two foot long braid. His thin eyebrows rest above his beady amber eyes.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Patrick studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Locksmith.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Patrick Nibley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 5 (-3)12 (+1)
Skills Animal Handling -1, Arcana +4
Senses Passive Perception 7
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. 1 Chain shirt.


Social Check DCs


Chad Chatham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in tan turtlenecks beneath a black coat with green slacks. With bright silver hair and a scraggly beard. His fierce amber eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Flaws: Ugly, Insomniac, Fearful. Bonds: Rich, Family. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Chad Chatham, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Coral (50 gp). Red-brown spinel (50 gp). Rhodochrosite (9 gp).


Social Check DCs

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