Kyle Tinley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is slicked back into a classic pompadour. He has several tiny jet earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich western family. Kyle was born on a far western desert where he grew up under the tutelage of his mother, an expert Assassin. He struck the Assassin job and began his own company from there.
Motivation: To be a Sellsword again; and further expansion of business
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Masterwork studded leather.
Kyle Marleigh, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and is renowned for his bright green suits and hats. His right hand appears badly burned and disfigured. He keeps his blonde hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Gifted, Professionalism. Flaws: Addict. Bonds: Mentor, Adventurer. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 11 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
Don Thorpe, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His brown unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Flaws: Disease, Hedonist. Bonds: Poor, Nature, Family. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Trey Addington, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is blonde and curly. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is able to make almost anything out of random pieces of junk.
History: The child of a Priest, who enjoyed hunting, Trey was taken on many hunting expeditions. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of illithids
Ideals: Gifted. Bonds: Enemies, Nature, Job, Religious. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 5000 cp.
Anthony Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. He has a long white beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Dyer. He would rather hide behind his crafts than deal with other people.
History: Anthony was born the youngest of three triplets. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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