Anthony Chatham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a red collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is slicked back into a classic pompadour. His eyes are gray.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Spice Merchant in town.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and to be a scribe again
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Lapis lazuli (14 gp). Obsidian (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Raymond Trollope, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He very much looks the part of a Carpenter, marred by beers. His silver hair, when down, is lengthy. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Raymond has worked very hard to control his curse. He has drifted from career to career and currently works as a Carpenter.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 80 pp.
Lewis Pickering, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. His moppish white hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Job. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 8 (-1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 11000 cp. Zircon (70 gp). Iolite (70 gp).
Gerard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult.
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Performer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp.
Charles Clare, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright white suits and hats, and a wedding ring on his right hand. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Charles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.
Motivation: To pay off his debts; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Family, Job, Debt. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 15000 cp. Golden yellow topaz (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!