Robert Darlington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tattered old clothes. His hair is always cut to a buzz. His amber unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against orcs.
Flaws: Ugly, Disease, Shy, Secretive, PTSD. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Geoffrey Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports brown clothing, slightly heavier than average wear. His silver hair is matted, messy, and big. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Eye agate (4 gp). Citrine (20 gp). Obsidian (4 gp).
Alexandre Winchester, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he wears many layers of old clothing at all times. His black hair has been sun bleached extensively. His thin eyebrows rest above his beady hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Artistic. Flaws: Ugly, Impulsive, Antagonistic, Insane. Bonds: Poor. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp.
Raymond Tickle, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He carries a battered lance and tarnished quarterstaff as well. His black hair is lengthy. This hazel eyed southerner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Armorer, Raymond learned a great deal about his father's area of expertise. A gifted student he started as a Carter, but he got bored and became a Armorer. He became a Armorer soon after.
Motivation: Further expansion of business; and he loathes his own lifestyle
Ideals: Fighting, Justice. Flaws: Shy, Depressed. Bonds: Job. Occupation: Armorer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Godfrey Cooper, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears just a pastel suit. He has wavy silver hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has worked as a Dilettante like his father before him.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Flaws: Racist. Bonds: Immigrant, Nature, Job, In love. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!