Roger Churchill, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears bulky grey painted plate armor. He is tall, broad shouldered and powerfully built. He has a long golden beard with little hanging trinkets. His skin is flawless and his green eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism, Logical. Flaws: Emotional, Insane. Bonds: Attractive. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Amethyst (120 gp). Blue quartz (15 gp). Red-brown spinel (120 gp). 2 Smokesticks. 8 Acid flasks.
Alexandre Davenport, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. His auburn hair is cut short. His green eyes peer out from beneath his Stetson red hat.
Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Solomon Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with black stripes complete with hood. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. His eyes are a pleasant blue.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Aquamarine (200 gp). 1 Buckler. 1 Masterwork Heavy wooden shield.
John Fidget, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and carries sickles. He has styled his silver hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also hits on women, regardless of circumstances.
History: John hails from a village terrorized by gnolls. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and human compassion
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Bounty Hunter
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. Lapis lazuli (4 gp). Aquamarine (1200 gp). Jade (60 gp).
Godfrey Budd, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Shy, Impulsive. Bonds: Religious, Mentor. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. Star rose quartz (80 gp). 1 Darkwood Shield. 1 Darkwood Buckler. 1 Darkwood Buckler.
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