Adelard Myerscough, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He usually wears his brown robe and has his shortspear always slung over his shoulder. His hair is short and silver. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to prove his worth to the world
Ideals: Fighting. Flaws: Racist, Impulsive, PTSD. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Simple lock.
Lance Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a small hat to cover his moderate length silver hair. His fierce blue eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his father.
History: He was born blind and as such lacked many opportunities for work. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Entrepeneur. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Lance Wellington, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His black hair is unkempt and raggedy. His thin eyebrows rest above his beady amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Lance studied abroad. His martial abilities were realized during a raid on his village. He left for the south, certain he would find work there.
Motivation: He's attracted to the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Immigrant. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ernest Walcott, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears grey painted combat armor at almost all times. His auburn hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his feathered grey hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Disease. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2400 sp. Moss agate (13 gp). Pink pearl (50 gp). Tourmaline (50 gp).
Kody Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. With bright red hair and a scraggly beard. He has a dull look in his blue eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.
History: Kody was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Retire the richest man in the north; and to find somewhere to settle down
Ideals: Gifted, Entrepeneur. Flaws: Terse, Mundane. Bonds: Job. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!