Norman Appleton, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. His auburn hair is matted, messy, and big. His eyes are likewise brown.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world.
Ideals: Optimist. Flaws: Ugly, Insane, Impulsive. Bonds: Rich. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp.
Dustin Wilberforce, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has dyed his greying golden hair a little too much giving a sharp golden color. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Sailor, Dustin learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has worked as a Sailor like his mother before him.
Motivation: Regain custody of his son; and wants to open a new tavern
Ideals: Optimist, Gifted. Bonds: Job, Family. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Auran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Hubert Rodney, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, grey cloak. He has golden hair. His eyes are green and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Shy. Bonds: Religious, Job, Criminal record. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
John Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a violet scarf, and carries scythes. He has wavy auburn hair. His eyes are gray and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, John and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Balimaar Brixton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright yellow suits and hats. His blonde hair has been sun bleached extensively. His eyes are likewise green. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.
History: Balimaar was born in the west. At a young age he loved to build and create. In his 18th year, his parents were killed by a brigands raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: He wants revenge against brigands.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
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