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NPC Generator

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Advanced [show]


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is smooth and relatively long. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: He was raised by priests from a young age. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Gilbert Graham, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Spy does. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His violet unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He has worked as a Spy like his father before him.

Motivation: Further expansion of business.

Ideals: Athletic, Justice. Flaws: Disease, Impulsive. Bonds: Job. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Trym Badger, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)8 (-1) 14 (+2)10 (+0)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Roger Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Actor uniform, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. Roger was born on a far northern island where he grew up under the tutelage of his mother, an expert Actor. In the meantime he has taken over work as a Actor and occasionally as a mercenary.

Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion

Bonds: Job, Family, Immigrant, Adventurer, Debt. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Roger Heiser, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, History +5
Senses Passive Perception 9
Languages Common, Goblin, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Bentley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his lance. He has styled his golden hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Artistic. Bonds: Attractive, Criminal record, Family. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Randal Bentley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kody Gyula, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. He has auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: He was born in the east. In his 18th year, his parents were killed by a orcs raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Kody Gyula, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)18 (+4) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Gnoll, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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