Godfrey Stanton, Male Human [Permalink]
Personal [hide]
Description: This man wears a white wide-brimmed hat and white clothes, and sports empty pouches on his belt. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Impulsive, Mundane, Insane. Bonds: Attractive, Enemies. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 14000 cp.
Ralf Halsey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is unkempt and raggedy. He has amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Beggar, Ralf learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. 4 Holy water. 4 Holy water.
Richard Quinton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy white suit. His tied-back hair is chestnut. His brown eyes dart from person to person.
Personality: Richard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.
History: The child of a Bather, who enjoyed hunting, Richard was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Poor, Nature, Immigrant. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 24000 cp. Alexandrite (900 gp). Chrysoprase (20 gp). 1 Minor magic item.
Henry Webley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and usually wears his black robe and has his greatsword always slung over his shoulder. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Henry is combative with any and all who dare try his patience in the slightest.
History: He was raised in a plains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has worked as a Locksmith like his father before him.
Motivation: Expand his business.
Ideals: Athletic, Impeccable, Justice. Bonds: Nature, Job. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Thomas Compton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing the road beaten gear of a warrior. His white hair is thinning but still full. His violet eyes peer out from beneath his feathered green hat.
Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Stableman father left him crippled. He was granted druidic powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Gifted. Flaws: Hedonist, Disease. Bonds: Religious. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. Carnelian (60 gp). Red spinel (50 gp). Red spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
