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Advanced [show]


Anthony Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his silver hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Anthony grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Bonds: Attractive, Family, Adventurer. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Anthony Marston, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 14000 cp. 6 Acid flasks. 1 Everburning torch. 4 Holy water.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man sports brown clothing, slightly heavier than average wear. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Nature, Job. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Gunter Wesley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)7 (-2) 9 (-1)17 (+3)
Skills Investigation +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Carnelian (20 gp). Blue sapphire (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel coat over a brown low-cut shirt, and a small hat upon his head. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Flaws: Mundane, PTSD, Addict, Insomniac. Bonds: Religious. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Pickering, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Wymar Redfield, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears yellow trousers with blue and white striped suspenders. He wears various colorful collared shirts. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Athletic, Joker, Pacifist. Flaws: Insomniac. Bonds: Rich. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Redfield, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Godfrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears rags and sports a simple walking cane. He wears his red hair up. His violet eyes dart from person to person.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Gifted. Bonds: Poor, Nature, Adventurer, Family. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Godfrey Wentworth, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)6 (-2) 10 (+0)11 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp. 1 Buckler. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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