Kyle Ramsey, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His chestnut hair has been sun bleached extensively. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Apothecary business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Addict, Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. Gold music box (1000 gp). Silver ewer (10 gp). 1 Minor magic item.
Gunter Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Unemployed uniform. He wears a Stetson hat to hide his balding. He has a dull look in his green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Unemployed like his mother before him.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and sabotage a competitor
Ideals: Justice, Entrepeneur. Flaws: Shy, Disease. Bonds: Job. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 2 Smokesticks. 1 Antitoxin.
Dustin Brady, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He is bald on top and has large auburn tufts of hair around his ears. He has gleaming, smiling amber eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Flaws: Ugly, Insomniac, Fearful. Bonds: Mentor. Occupation: Spice Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2000 cp.
Alexandre Harlow, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes, though not visible through his cowl, are amber.
Personality: A skeptical and narcissistic man, Alexandre's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.
History: Alexandre was raised in a hard working conservative environment. His childhood dream was to be a Merchant, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Impeccable, Professionalism. Bonds: Job, Adventurer. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 17000 cp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Guy Compton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His left leg appears badly burned and disfigured. His long golden hair reaches down to his waist. His green unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Guy has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and wants a kiss
Flaws: Disease. Bonds: Has a crush, Adventurer, Poor. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Chalcedony (50 gp).
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