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NPC Generator

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Advanced [show]


Clerebold Heiser, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. His eyes are green and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Clerebold has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease, Secretive. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Clerebold Heiser, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp. Black pearl (800 gp). Onyx (20 gp).


Social Check DCs


Jocelyn Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Miller mother left him crippled. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Jocelyn Beckwith, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Giant, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jet (150 gp). Amethyst (150 gp). Amethyst (150 gp). 1 Climber’s kit. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


Aldous Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue trousers with brown and green striped suspenders. He wears various colorful collared shirts. With bright black hair and a scraggly beard. His violet unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Courier

Voice: Whispers

Attributes [hide]

Aldous Dalton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 18 (+4)8 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Bloodstone (40 gp).


Social Check DCs


Manfred Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants, and carries crossbows. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is lazy, self-centered, vain, and jealous.

History: He was born in the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Selfish. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Manfred Nibley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Alex Melancon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Glassblower uniform. His golden hair is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Shy, Fearful. Bonds: Job. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Alex Melancon, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Climber’s kit. 1 Silk rope. 1 Climber’s kit.


Social Check DCs

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