Balimaar Nash, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and brown. He has a dull look in his amber eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.
History: Born in the north to a Tanner, Balimaar learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Randal Van Es, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is black and very short. His eyes are a pleasant violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business.
Bonds: Rich, Job, Immigrant, Mentor, Adventurer. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp. Blue sapphire (1200 gp). Zircon (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears black leather gloves, a black jacket, and tight pants. He keeps his long black hair kept up in a rat tail. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful wizard made him what he is. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Flaws: Impulsive. Bonds: Adventurer, Mentor, Nature, Military. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Chrysoberyl (100 gp). Alexandrite (800 gp).
Peter Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He prefers to wear red clothing when he does not wear armor. His blonde hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his deerstalker red hat.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Peter was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Bonds: Family, Rich. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
John Rutherford, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His black hair is knotted and matted. His amber eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: John was raised in a hard working conservative environment. In his 18th year, his parents were killed by a goblins raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He struck the Bather job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and revenge
Flaws: Shy. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp.
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