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Advanced [show]


Theobald Tatum, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars, marred by teas. He wears his white hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Architect for hire.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Family, Rich, Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Tatum, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His blonde hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of illithids once and for all.

History: Gunter hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Enemies. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Gunter Brandon, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)15 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 24000 sp. Rich purple corundum (1200 gp).


Social Check DCs


Dustin Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His hair is brown and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dustin was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Dustin Beckwith, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Fisher father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Fighting, Athletic. Flaws: Disease, Depressed, Antagonistic. Bonds: Military. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Guy Yorke, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Pink pearl (120 gp). Moss agate (7 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dustin Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his top violet hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Dustin was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and many gnolls want him driven away

Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Family, Job. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Dustin Bradly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)6 (-2) 15 (+2)15 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Brown-green garnet (100 gp). Sardonyx (70 gp). Sardonyx (70 gp).


Social Check DCs

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