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Advanced [show]


Anselm Stanford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His silver hair is thinning but still full. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love.

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Poor, In love. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Stanford, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 9 (-1)6 (-2)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shane Hayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sellsword. His skin is fair and his fingers are delicate and long. His red hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Shane has worked very hard to control his curse. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Flaws: Disease. Bonds: Attractive, Guardian, Criminal record, Job, Family. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Hayden, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Sheldon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His black hair is cut short. He has several tiny ruby earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of northern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Opinionated, Entrepeneur. Bonds: Rich, Adventurer, Immigrant. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Manfred Sheldon, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Moonstone (60 gp). Red garnet (40 gp). Rich purple corundum (500 gp).


Social Check DCs


Alexandre Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. He wears his silver hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alexandre grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alexandre. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insomniac, Addict, Shy. Bonds: Attractive, Criminal record. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Alexandre Beitz, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 8 (-1)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Diggory Yardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His chestnut hair is heavily combed to the right. His brown eyes dart from person to person to random spaces in the air.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the north. He worked as a nervous Shoemaker and found it very stressful. He now travels the world, in search of power and loot.

Motivation: Expand his business.

Ideals: Impeccable. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Diggory Yardley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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