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NPC Generator

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Advanced [show]


Shane Graham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His chestnut hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. After coming to the age of reason, Shane took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Carter like his mother before him.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Job, Rich, Family. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Shane Graham, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 34000 sp.


Social Check DCs


Cory Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. His silver hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Cory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Cory Wakefield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 7 (-2)15 (+2)
Skills Investigation +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Drogo Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with pastel socks and a vest with buckled shoes. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his blonde hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He dropped out of school before completing his studies. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wishes to resurrect an old love; and seeks redemption

Ideals: Pacifist, Logical. Bonds: Adventurer, Criminal record, In love. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Drogo Marlee, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)7 (-2) 12 (+1)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp.


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up in a very large beehive style do. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: The child of western immigrants he idolized his mother. Gerard was born on a far western plains where he grew up under the tutelage of his mother, an expert Dyer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Cotton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Golden yellow topaz (700 gp).


Social Check DCs


Don Yardley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries quarterstaffs. His brown hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: In love, Religious. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Yardley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Chalcedony (70 gp).


Social Check DCs

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