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NPC Generator

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Advanced [show]


Shane Rutland, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized ruby on his right hand. His auburn hair and beard is wavy and long. His eyes are a pleasant blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Dyer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Shane Rutland, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Jocelyn Tatum, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright grey suits and hats, he is not a threatening figure. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.

History: He served in the navy to pay for his family's outstanding loans. He moved out east to avoid the crime he committed. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and to be a hunter again

Ideals: Philantrophist. Bonds: Job, Adventurer, Criminal record, Military. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Tatum, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with wide-brimmed hat, he is not a threatening figure. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: Many orcs want him driven away; and revenge

Ideals: Philantrophist, Justice. Bonds: Nature, Rich, Enemies. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Heward Denholm, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Guy Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.

History: The child of a Bellfounder, who enjoyed hunting, Guy was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Justice. Bonds: Attractive, Immigrant, Has a crush, Nature. Occupation: Miner

Voice: Stutters

Attributes [hide]

Guy Emsworth, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 15000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Hallewell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His golden hair is matted, messy, and big. He has brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Theodoric Hallewell, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)9 (-1) 15 (+2)16 (+3)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Tiger eye turquoise (11 gp). Carnelian (30 gp). Golden pearl (90 gp).


Social Check DCs

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