Robert Burton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has wavy auburn hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the east, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Cynical, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 cp. 1 Minor magic item.
Patrick Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His brown hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: When he was but 8 years old his parents immigrated from the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Extrovert, Gifted. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2000 cp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Gomory Kitchur, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears brown leather gloves, a brown jacket, and tight pants. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He struck the Mason job and began his own company from there.
Motivation: He is unsatisfied with his job.
Flaws: Impulsive, Disease. Bonds: Family, Job. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Chrysoberyl (50 gp). Red garnet (50 gp).
Diggory Holton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He keeps his black hair in a pixie cut. He has several tiny amber earrings on each ear.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 400 gp. Red-brown spinel (80 gp).
Norman Clare, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he sports black clothing, slightly heavier than average wear. His red hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Disciplined. Flaws: Lazy. Bonds: Rich, Job, Has a crush. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1800 sp.
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Their contribution stands as a beacon of hope for all adventurers!