Patrick Blythe, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, green, dusty cloak, and sports empty pouches on his belt. His head has been shaved. He has brown eyes and a green hat with a brown feather.
Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Addict. Bonds: Military, Job. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Roger Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Priest. His hair is brown and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.
Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a priest and was forced into it by his family
Ideals: Joker, Gifted, Impeccable. Flaws: Addict. Bonds: Military, Family. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 19 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +6
Possessions: 500 gp. Moonstone (30 gp). Chrysoberyl (110 gp). Coral (110 gp).
Peter Ashley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is renowned for his bright violet suits and hats. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.
History: Born in the west to a Doctor, Peter learned a great deal about his father's area of expertise. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Doctor soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Military, Job, Nature. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Solomon Wade, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Navigator uniform. He carries a battered glaive and tarnished mace as well. His hair is black and very short. He wears round tiny glasses practically rammed into his face.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Navigator job and began his own company from there.
Motivation: Sabotage a competitor; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp. Carnelian (40 gp). Golden yellow topaz (900 gp).
Richard Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Shoemaker. He wears his black hair down. His eyes, though not visible through his cowl, are blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Barkeep, but he got bored and became a Shoemaker. He became a Shoemaker soon after.
Motivation: Sabotage a competitor; and he wants to get laid
Ideals: Impeccable, Professionalism, Gifted. Bonds: Job, Has a crush. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: Moonstone (60 gp). 1 Minor magic item.
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