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NPC Generator

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Advanced [show]


Tim Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His golden hair is heavily combed to the right. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands; and his religion dominates his actions

Ideals: Optimist. Bonds: Attractive, Religious, Enemies. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Tim Pickering, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Don Compton, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. His eyes are likewise green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the east, but his parents moved at a very young age to the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Rich. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Don Compton, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Patrick Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He sports a long chestnut beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Athletic, Optimist. Flaws: Cynical. Bonds: Rich, Immigrant. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Bentley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Hugh Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears baggy green pantaloons and a brown scarf. He wears his hair in dreadlocks. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: The child of eastern immigrants he idolized his mother. His childhood dream was to be a Carter, but he was a colossal failure. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Hugh Wentworth, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)5 (-3) 8 (-1)6 (-2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Roger Lindsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and is dressed in earthy colors with a black and green handkerchief worn on his left side. His hair is cut close to his head. His eyes are a pleasant brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and he's repulsed by the pc

Flaws: Sensitive, Disease, Antagonistic. Bonds: Enemies, Family. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Roger Lindsey, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)6 (-2) 12 (+1)13 (+1)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Emerald (500 gp). Amber (140 gp). Amethyst (140 gp).


Social Check DCs

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