Balimaar Addington, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is renowned for his bright green suits and hats, and his gloved hand is found clutching a club. His hair is always cut to a buzz. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 5 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He now owns his own business.
Motivation: Doesn't want to be a Layabout and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Red-brown spinel (160 gp). Hematite (8 gp). Azurite (8 gp).
Percival Ridley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). He has a long blonde beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He takes great joy in being the best Map Maker in town.
History: The child of southern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Interpreter again.
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Immigrant. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A roughly beaten golden orb (50 gp). Cloth of gold vestments (50 gp).
Robert Hadleigh, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear grey tank tops with tan pants, he is not a threatening figure. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the south to a Fortune-teller, Robert learned a great deal about his father's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality
Ideals: Gifted. Bonds: Job, Has a crush, Adventurer, Family. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Azurite (16 gp). Sardonyx (80 gp). Tourmaline (130 gp). 1 Half-Plate. 1 Half-Plate.
Percival Kirby, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: Percival hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He invites people to come help in his community garden.
History: He was born in the west, but his parents moved at a very young age to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is greedy.
Ideals: Artistic, Philantrophist. Bonds: Rich, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Violet garnet (300 gp). Fiery yellow corundum (400 gp). Azurite (15 gp).
Ralf Mori, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear black clothing when he does not wear armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are white and perfect.
Personality: This man loves writing and to teach people writing more than just about anything. He receives visions of the future at random moments
History: He was always a brilliant, if unscrupulous mind. He moved from fad to fad and when he turned 15 he discovered writing. Now he works as a writing tutor during his time off.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Artistic, Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Masseuse
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
