Bertram Sheldon, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears just a violet suit. He is an epitome of beauty. His black hair is cut short. His eyes are brown and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Flaws: Shy, Selfish, Disease. Bonds: Attractive, Rich. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
Possessions: 800 gp. Black pearl (800 gp). Red spinel (110 gp). Blue quartz (9 gp). Chrysoprase (40 gp).
Guy Preston, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown armored body suit, with a simple tan line shooting up and back down. His long brown hair reaches down to his waist. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Trey Dryden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white costume with the symbols of his god on his torso. His red hair is braided into rings. His eyes are gray and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Masterwork Light wooden shield.
Roger Sutherland, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His auburn hair is singed and shortened. His violet eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 300 gp.
Aldous Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with green stripes complete with hood. He is bristling with hidden weapons, mostly daggers and warhammers. His golden hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he has decided he is irredeemable
Ideals: Disciplined. Bonds: Criminal record, Slave, Military, Adventurer. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp. 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!