Clerebold Bradford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He usually wears his green robe and has his scimitar always slung over his shoulder. His tied-back hair is red. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: To settle down with his crush; and he has a crush on the local dyer
Ideals: Persistence. Bonds: Has a crush, Nature, Immigrant. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Heward Marlee, Male Human [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. His hair is greying and his face has many wrinkles. His violet eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He got into the Cook business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage
Ideals: Artistic. Bonds: Attractive, Religious, Family, Job. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. Azurite (10 gp). Rhodochrosite (10 gp). Chrysoprase (40 gp). Golden yellow topaz (1500 gp).
Roger Addington, Male Human [Permalink]
Personal [hide]
Description: This man wears a white shirt with thin grey vertical stripes and green pants. He has a penchant for wearing a ring with an oversized ruby on his right hand. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 9000 cp. Tourmaline (100 gp). Onyx (80 gp).
Nicholas Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Adelard Beverly, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of magic around his neck, and a lance on his belt. His hair is brown and very short. This hazel eyed easterner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.
History: The child of a Shoemaker, who enjoyed hunting, Adelard was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is content; and to find somewhere to settle down
Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2100 sp.
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