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Advanced [show]


Patrick Lester, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Priest, but he got bored and became a Architect. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Patrick Lester, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Fidget, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of magic around his neck, and a trident on his belt. He has a penchant for wearing a ring with an oversized amber on his right hand. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Gerard Fidget, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)16 (+3) 16 (+3)10 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Red-brown spinel (140 gp). Red spinel (140 gp).


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his blonde hair in a pixie cut. His amber eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.

Motivation: Retire the richest man in the east; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Family. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Everard Quinton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Theobald Tyndall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 5 years old his parents immigrated from the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: Expand his business; and he's looking for his big break

Flaws: Insane. Bonds: Has a crush, Adventurer, Immigrant, Religious, Job. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Theobald Tyndall, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).


Social Check DCs


Randal Gentry, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair is lengthy. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Priest for hire.

Motivation: Expand his business; and to pay off his debts

Ideals: Philantrophist. Bonds: Family, Job, Debt. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Randal Gentry, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 8 (-1)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 43000 sp. Rock crystal (30 gp). Red garnet (110 gp). Moonstone (30 gp). Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs

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