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NPC Generator

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Advanced [show]


Roger Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is black and curly. His eyes are a pleasant green.

Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: Roger was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Roger began to lead the lost caravan. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and expand his business

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Job, Enemies. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Roger Everleigh, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 11 (+0)7 (-2)
Skills Insight +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Anselm Coombs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a violet costume with the symbols of death on his torso. He has wavy auburn hair. He has gleaming, smiling amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Anselm Coombs, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Rolf Weld, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of southern immigrants he idolized his mother. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Addict. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Rolf Weld, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Odo Gracey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing a long, blue cloak. He has a hunchback. He has done his best to style his golden hair to look like a famous performer. His hazel eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He uses divination through singing.

History: He was raised in a forest tribe. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Gracey, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Upton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. His fierce brown eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: A powerful wizard made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Hedonist, Fearful. Bonds: Adventurer, Mentor, Religious. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Upton, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 5 (-3)9 (-1) 12 (+1)13 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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