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Advanced [show]


Shane Tenley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears grey leather gloves, a grey jacket, and tight pants. He has shaved his head bald. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Shy. Bonds: Adventurer, Poor, Nature, Job. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Shane Tenley, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Rolf Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright black hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur, Gifted. Flaws: Sensitive, Antagonistic. Bonds: Religious. Occupation: Slave Trader

Voice: Soft and melodious

Attributes [hide]

Rolf Atherton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp.


Social Check DCs


Alex Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a shortbow. His hair is cut close to his head. His eyes are green.

Personality: He is extraordinarily eccentric. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Rich, Adventurer. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Alex Ainsworth, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Jet (160 gp). Moss agate (10 gp).


Social Check DCs


Theodoric Harrington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and is dressed in a clean tan cloak covering his clean studded leather. His blonde hair is still thick. He has gleaming, smiling violet eyes.

Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Theodoric hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and revenge

Flaws: Disease. Bonds: Rich, Enemies, Religious, Debt. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Harrington, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10 pp. Eye agate (16 gp). Sardonyx (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is dressed in earthy colors with a tan and yellow handkerchief worn on his right side. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Tim Badger, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs

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