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NPC Generator

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Advanced [show]


Henry Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of halberds on his belt, each one with a aquamarine on the hilt. His blonde hair is singed and shortened. He has brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has all his life been fascinated with painting.

History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: Nothing but the best is good enough for him; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Artistic. Flaws: Ugly, Cynical. Bonds: Poor. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Henry Alby, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)18 (+4) 15 (+2)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Auran, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Percival Harley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His auburn hair and beard is wavy and long. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Bonds: Attractive, Mentor, Immigrant. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival Harley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Oakes, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white, silky, and of moderate length. His hazel eyes are passionate and lively.

Personality: This man loves singing and to teach people singing more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Banker, Aldous learned a great deal about his father's area of expertise. He worked as a nervous Banker and found it very stressful. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Attractive, Religious, Job. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Oakes, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Fire opal (900 gp). Star rose quartz (60 gp).


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his silver hair to look like a famous performer. His hazel eyes peer out from beneath his Stetson brown hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is greedy

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Slave, Criminal record, Enemies. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Wymar Hartford, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. 2 Smokesticks. 2 Smokesticks. 7 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Theodoric Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. He keeps his chestnut hair in a pixie cut. His hazel eyes peer out from beneath his feathered yellow hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Dilettante, Theodoric learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He then took over the family business and is one of the better Dilettante for hire.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Theodoric Sheldon, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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