Nicholas Lincoln, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Nicholas was born the youngest of three triplets. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by giants. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Wants to raise his children well; and many giants want him driven away
Ideals: Logical. Bonds: Attractive, Guardian, Enemies, Family. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Bertram Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Soapmaker father left him crippled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Anselm Staurheim, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a grey costume with the symbols of the sun god on his torso. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His skin is flawless and his violet eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: Anselm was born with his father's beautiful face. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to get laid; and wants a kiss
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Has a crush. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Light steel shield.
Raymond Shelley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. His hair is cut close to his head. His eyes are likewise hazel.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.
History: Raymond hails from a village terrorized by giants. His childhood dream was to be a Detective, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Job, Debt. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.
Kyle Tyndall, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and wears green trousers with white and brown striped suspenders. He wears various colorful collared shirts. He has a long black beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Kyle was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Antagonistic, Addict. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Peridot (20 gp). Bloodstone (20 gp).
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