Theobald Walpole, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear brown pants and tee shirts. His blonde hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing music.
History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered north to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and to reunite with his absent father
Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor. Occupation: Seamstress
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Bertram Kent, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail. His moppish golden hair is in a traditional bowl cut. His eyes are violet and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Mercenary in town.
History: He was born several months after his mother was called into army service. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Mercenary.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Star rose quartz (40 gp). Zircon (40 gp).
John Denholm, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail, marred by teas. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green.
Personality: This man loves singing and to teach people singing more than just about anything. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, John and his spouse have recently divorced.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1000 sp.
Lance Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is white and very short. His gray eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Don Gracey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his blue robe and has his sword always slung over his shoulder. His hair is white and curly. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bellfounder father left him crippled. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Impeccable, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp.
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