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NPC Generator

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Advanced [show]


Rolf Beitz, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Stylist does, and is pretty ugly. His golden hair and beard is wavy and long. His eyes, though not visible through his cowl, are hazel.

Personality: Rolf wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Rolf Beitz, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Thornton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His hair, while still mostly brown, has prominent grey streaks. His eyes are green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.

History: When he was but 5 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: Further expansion of business; and wants to raise his children well

Flaws: Hedonist. Bonds: Attractive, Immigrant, Family, Job. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Gerald Thornton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 7 (-2)7 (-2)
Skills History +4, Insight +0
Senses Passive Perception 8
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 6 Acid flasks.


Social Check DCs


Manfred Shelly, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with white slacks. He is portly but not overly obese. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Healer

Voice: Whispers

Attributes [hide]

Manfred Shelly, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Odo Langston, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is brown. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Insane. Bonds: Religious, Poor. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Odo Langston, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)8 (-1) 7 (-2)8 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Oakley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright black suits and hats. He has styled his red hair well, parting it to the right. His eyes are a pleasant blue.

Personality: Calm and collected, he is a well trained Miner. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Immigrant, Enemies. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Guy Oakley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 17 (+3)16 (+3)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs

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