Gerard Clive, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case, and he perpetually has his lance ready. His white hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. 1 Masterwork Common Melee.
Lance Rylan, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has a black handlebar mustache and slicked back black hair. He has gleaming, smiling blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp. 1 Everburning torch. 3 Holy water.
Hubert Altham, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear white tank tops with blue pants. He is tall, broad shouldered and powerfully built. His moppish chestnut hair is in a traditional bowl cut. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He served in the navy to pay for his family's outstanding loans. When Hubert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Ugly. Bonds: Family, Criminal record, Military. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Hugh Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his pickaxe ready. His red hair is kept up in a ponytail inside a top hat. He has gray eyes and a black hat with a white feather.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: Hugh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He inherited the family business which he has now maintained for 9 years.
Motivation: To be a Bowyer again; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Fighting, Gifted, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
William Asheton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He wears a wide-brimmed hat to cover his moderate length blonde hair. His green eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.
History: William lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Disciplined. Flaws: Lazy. Bonds: Family, Job. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20 pp. Hematite (12 gp). Malachite (12 gp). 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!