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Advanced [show]


Gerard Kendall, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear black pants and tee shirts. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Since then, he has sought to make the best of life.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Gifted, Optimist. Bonds: Guardian, Criminal record, Has a crush. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Gerard Kendall, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)7 (-2) 16 (+3)14 (+2)
Skills Insight +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 cp. Embroidered and bejeweled glove (1000 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Percival Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He has a dull look in his blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Percival Winthrop, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Everard Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a blue and tan handkerchief worn on his left side. His white hair is still thick. His skin is flawless and his violet eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the old dungeon and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Mundane. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Everard Kitchur, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Diggory Clive, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His brown hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Gifted, Entrepeneur. Bonds: Rich, Immigrant, Adventurer. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Clive, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Wymar Payton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is short and blonde. His violet eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. After coming to the age of reason, Wymar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Wymar Payton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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