Ernest Acton, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man wears professional attire. He wears a broad hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of illithids once and for all.
History: Born to a Blacksmith, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he wants revenge against illithids
Ideals: Athletic. Flaws: Greedy. Bonds: Attractive, Enemies, Poor. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4
Possessions: Silver pearl (90 gp). Deep green spinel (90 gp). Bloodstone (30 gp).
Peter Acton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his brown hair in a pixie cut. His amber unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Flaws: Ugly, Disease, Sensitive, Antagonistic. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Guy Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears green leather gloves, a green jacket, and tight pants. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Blacksmith. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has worked as a Blacksmith like his mother before him.
Motivation: To be a Knight again; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Selfish, Mundane. Bonds: Job. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Masterwork studded leather. 1 Banded mail. 1 Darkwood Buckler. 1 Breastplate.
Ralf Harper, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Weaver uniform. He is muscular with a powerful set of arms. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ralf hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: To prove his worth to the world; and he wants revenge against giants
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Enemies, Rich. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Theobald Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He carries a battered nunchaku and tarnished falchion as well. He has shaved his head bald. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. After coming to the age of reason, Theobald took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and he's looking for his big break
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
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