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NPC Generator

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Advanced [show]


Tim Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears rags and sports a simple walking cane. His hair is red and very short. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: He was born in the south. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive, Military, Immigrant. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Tim Fawcett, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 18 (+4)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Carter soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business

Ideals: Gifted. Flaws: Secretive. Bonds: Military, Job, Enemies. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Gerard Lindsay, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Peter Shirley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has chestnut hair. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. He is an amazing painter.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His religion dominates his actions.

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Peter Shirley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Theobald Van Es, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a long, black cloak. He has dyed his greying silver hair a little too much giving a sharp silver color. He has gray eyes and a black hat with a grey feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Flaws: Antagonistic, Ugly. Bonds: Enemies, Nature, Family. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Theobald Van Es, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 pp.


Social Check DCs


Hubert Dayton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his black hair to look like a famous performer. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Emotional, Disease. Bonds: Rich. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Hubert Dayton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp. Red garnet (150 gp).


Social Check DCs

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