Richard Springfield, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of the sun god around his neck, and a dagger on his belt. He wears a colorful flower in his silver hair. His eyes are a pleasant violet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Emotional, Hedonist. Bonds: Poor, Attractive. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 5 (-3) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Blue quartz (8 gp). 1 Silk rope. 1 Masterwork Musical instrument. 1 Silk rope.
Kyle Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is a Lamia in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and regain custody of his son
Flaws: Cynical. Bonds: Adventurer, Rich, Family. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp. Star rose quartz (30 gp). Azurite (8 gp). 1 Masterwork studded leather.
Diggory Sheldon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple brown robe with yellow stripes complete with hood and is in decent physical shape. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Diggory was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He struck the Healer job and began his own company from there.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer, Rich. Occupation: Healer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. Chrysoberyl (50 gp). Deep green spinel (50 gp).
Ralf Denholm, Male Human [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a red coat with green slacks. He is portly but not overly obese. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. Flattery will make him almost putty in your hands.
History: Sold as a small child to a wizard, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He then took over the family business and is one of the better Mason for hire.
Motivation: To clean up the streets; and balancing his hectic life and new mason responsibilities is difficult
Flaws: Selfish. Bonds: Job, Mentor, Slave, Guardian. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
Possessions: 300 gp.
Alexandre Stansfield, Male Human [Permalink]
Personal [hide]
Description: This man wears a white tunic with red highlights, and long white pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has shaved his head bald. He has gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted arcane powers by his dying sister.
Motivation: To share knowledge with the world; and an old rival family wants him found
Ideals: Joker, Logical, Gifted. Bonds: Rich, Family. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2200 sp. Zircon (40 gp). 1 Climber’s kit. 1 Masterwork Musical instrument.
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